I have exported a simple model (a cube subdivided by 10, then I used smooth vertex).
I export the model, so it can be loaded by my engine (which expects everything to be a quad).
I export it as Wavefront OBJ.
The problem is, Blender sometimes exports faces with 4 vertex indexes (like a quad), sometimes 3 (like a triangle) and sometimes 5 or more (like a polygon, I suppose).
I used Tris to Quads, to make everything a quad, but it didn't work.
I tried exporting all as triangles (Triangulate Faces
when exporting), and it does export all in triangles. (I wonder why it, apparently, can't export all as quads).
Well, how do I make Blender export Quads only?
BTW, probably some people will tell me to change the engine to support triangles, but I guess it's too late. Too many things already expect quads. Also, I prefer working with quads, than triangles or polygons.