What is the difference between a Bounding Box and a Rectangle?
This question is specifically about Unity 3D's Bounds and Rect classes, but I am moreso interested in a general answer.
Specifically:
- Which is better on performance?
- Is a Bounding Box just a 3D Rectangle?
- When should I prefer one over the other?
- Are they interchangeable terms, and if so, why does Unity 3D have separate classes for them?
- Any other knowledge you can bestow would be greatly appreciated!