Hi I have managed to add a number of qgraphicsitems to a qgraphicsscene using the code below
def generate_graph_and_update_scene(self):
try:
local_params=locals() #for error log get local paramters
this_function_name=sys._getframe().f_code.co_name #for error log get function name
self.vertex_dict.clear()
self.clear() #clear graphicsscene
self.graph_pos.clear() #clear graph position holder object
#function that generates the node data
root_nodes=my_database_query.get_nodes_information()
for node in root_nodes:
# add nodes to nx.graph object
self.nx_graph.add_node(node['column1'])
# create networkx graph
self.graph_pos = nx.spring_layout(self.nx_graph, iterations=25,scale=10)
for node in self.nx_graph.nodes(): # Add nodes to qgraphicsscene
v=default_nodeobject.my_ellipse(node,self.graph_pos)
self.addItem(v) # Add ellipse to qgraphics scene
for edge in self.nx_graph.edges():
self.addItem(defaultedgeview.edgeview(edge[0], edge[1],self.graph_pos))#add edges to qgraphicscene
except:
#Exception handler
message=str(sys.exc_info())
message=message + str(local_params)+" "+ str(this_function_name)
print message
This allows me to add say 600 'nodes' to my qgraphics scene, however when I clear the scene and add another say 1500 nodes, adding the items blocks the UI and my whole application freezes for a few seconds. Also whenever I am doing things like looping through the graphicsitems say looking for the nodes that have a certain property, again the main thread freezes while I am looping,
Could anyone suggest a good method of keeping the UI responsive while things are being done to the grpahicsscene/items in the scene. Ideally would like to have smooth, non-blocking updates to the scene, even when I have a few thousand items showing.