I'm using WinHTTP APIs in a C++ code similar to the one at the bottom of this article. It runs from my Windows service, and is used to download updates in the background. The code works fine, except that I've received complaints that when it is downloading an update that code uses up too much bandwidth available on a client computer.
Is there a way to make those WinHTTP APIs, WinHttpQueryDataAvailable
and WinHttpReadData
in particular, limit how much bandwidth they use? Say, up to 30% of the available bandwidth.
PS. For the ease of reference I'm going to copy the code I'm referring from the MSDN article:
DWORD dwSize = 0;
DWORD dwDownloaded = 0;
LPSTR pszOutBuffer;
BOOL bResults = FALSE;
HINTERNET hSession = NULL,
hConnect = NULL,
hRequest = NULL;
// Use WinHttpOpen to obtain a session handle.
hSession = WinHttpOpen( L"WinHTTP Example/1.0",
WINHTTP_ACCESS_TYPE_DEFAULT_PROXY,
WINHTTP_NO_PROXY_NAME,
WINHTTP_NO_PROXY_BYPASS, 0);
// Specify an HTTP server.
if (hSession)
hConnect = WinHttpConnect( hSession, L"www.microsoft.com",
INTERNET_DEFAULT_HTTPS_PORT, 0);
// Create an HTTP request handle.
if (hConnect)
hRequest = WinHttpOpenRequest( hConnect, L"GET", NULL,
NULL, WINHTTP_NO_REFERER,
WINHTTP_DEFAULT_ACCEPT_TYPES,
WINHTTP_FLAG_SECURE);
// Send a request.
if (hRequest)
bResults = WinHttpSendRequest( hRequest,
WINHTTP_NO_ADDITIONAL_HEADERS,
0, WINHTTP_NO_REQUEST_DATA, 0,
0, 0);
// End the request.
if (bResults)
bResults = WinHttpReceiveResponse( hRequest, NULL);
// Keep checking for data until there is nothing left.
if (bResults)
{
do
{
// Check for available data.
dwSize = 0;
if (!WinHttpQueryDataAvailable( hRequest, &dwSize))
{
printf( "Error %u in WinHttpQueryDataAvailable.\n",
GetLastError());
break;
}
// No more available data.
if (!dwSize)
break;
// Allocate space for the buffer.
pszOutBuffer = new char[dwSize+1];
if (!pszOutBuffer)
{
printf("Out of memory\n");
break;
}
// Read the Data.
ZeroMemory(pszOutBuffer, dwSize+1);
if (!WinHttpReadData( hRequest, (LPVOID)pszOutBuffer,
dwSize, &dwDownloaded))
{
printf( "Error %u in WinHttpReadData.\n", GetLastError());
}
else
{
printf("%s", pszOutBuffer);
}
// Free the memory allocated to the buffer.
delete [] pszOutBuffer;
// This condition should never be reached since WinHttpQueryDataAvailable
// reported that there are bits to read.
if (!dwDownloaded)
break;
} while (dwSize > 0);
}
else
{
// Report any errors.
printf( "Error %d has occurred.\n", GetLastError() );
}
// Close any open handles.
if (hRequest) WinHttpCloseHandle(hRequest);
if (hConnect) WinHttpCloseHandle(hConnect);
if (hSession) WinHttpCloseHandle(hSession);
EDIT: While following up on @RemyLebeau suggestions, I created a test C++ project (you can download it from here) that attempts to calculate the current download rate used by the method above and use "Sleep" API to throttle itself. Unfortunately the results I'm getting from it are quite unexpected. I made a screenshot:
See the difference between my reading and what Task Manager is giving me. (Note that nothing was using bandwidth at the time I was running these tests.)
I must be missing something. The question is what?