I have coded a starry sky as follows. Now I would like to remove a star when a user touches it. The following code however removes all the stars on the sky. How can I access a single star node to manipulate it?
override func didMoveToView(view: SKView) {
for(var i = 0; i < stars ; i++) {
planetsLayer.addChild(createPlanet(view))
}
self.addChild(planetsLayer)
}
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch in touches {
let location = touch.locationInNode(planetsLayer)
let touchedLayer = nodeAtPoint(location)
let touchedNode = nodeAtPoint(location)
touchedNode.removeFromParent()
}
func createPlanet() -> SKShapeNode {
...
var shapeNode = SKShapeNode();
...
return shapeNode
}