The question is in the title, how do I create a function which doesn't provide a returned value, but could execute several instructions?
For example:
declare
fun {doStuff Tree}
case Tree
of bTree(T left:leaf right:leaf) then {Browse Tree}
[] bTree (T left:T1 right:T2) then {doStuff T1} {doStuff T2}
end
In this case I want to call recursively the function doStuff
but I can't since it's set to return the last instruction, I just get an error. But when I remove {doStuff T2}
it compiles.