I'm new to C++ and new to codelite and also new to wxCrafter. I'm trying to build some GUI apps, but I'm messed up about object passthrough in C++. I spent a few hours and I just understand a little bit of that. First, to pass variables between wxFrame/wxDialog, I should create a instance of that class.
in frameA.cpp
void frameA::buttonAClicked() {
frameB * frameB1 = new frameB(NULL);
frameB1->connect(this);
}
in frameB.cpp
void frameB::connect(frameA *upper) {
//now I can access frameA via upper
}
But for a more complex case(e.g. 10 frames), values entered by user need to be shared between frames. I think it's better to make the frames/dialogs to be handle by a parent. Since all classes were triggered by main.cpp, so I think MainApp() will be good idea. So I tried to do this:
main.cpp:
class MainApp : public wxApp {
public:
frameA * frameA1;
frameB * frameB1
//frameC, frameD, frameE etc.
MainApp() {}
virtual ~MainApp() {}
virtual bool OnInit() {
frameA1 = new frameA(NULL);
frameB1 = new frameB(NULL);
frameA1->connect(this);
frameB1->connect(this);
SetTopWindow(frameA);
return GetTopWindow()->Show();
}
};
in both frameA.cpp and frameB.cpp:
frameA::connect(wxApp *par) {
this->parent = par;
}
Now I'm able to access MainApp via parent
, but the two member objects(one is itself) was not found. Am I missed something? I'm really new to C++. Is that any better way (or a formal way) to do?