78

I have trouble with modifying my UIView height at launch.

I have to UIView and I want one to be screen size * 70 and the other to fill the gap.

here is what I have

 @IBOutlet weak var questionFrame: UIView!
 @IBOutlet weak var answerFrame: UIView!
 let screenSize:CGRect = UIScreen.mainScreen().bounds

and

 questionFrame.frame.size.height = screenSize.height * 0.70
 answerFrame.frame.size.height = screenSize.height * 0.30

It has no effect on the app during run time. I use autolayout but I only have margins constraints...

Am I doing it all wrong?

Dan Beaulieu
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SKYnine
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    questionFrame.frame = CGRectMake(0 , 0, self.view.frame.width, self.view.frame.height * 0.7) answerFrame.frame = (0 , self.view.frame.height * 0.7, self.view.frame.width, self.view.frame.height * 0.3) Is somthing like this what you're after? – User4 Nov 03 '14 at 02:00

8 Answers8

74

This can be achieved in various methods in Swift 3.0 Worked on Latest version MAY- 2019

Directly assign the Height & Width values for a view:

userView.frame.size.height = 0

userView.frame.size.width = 10

Assign the CGRect for the Frame

userView.frame =  CGRect(x:0, y: 0, width:0, height:0)

Method Details:

CGRect(x: point of X, y: point of Y, width: Width of View, height: Height of View)

Using an Extension method for CGRECT

Add following extension code in any swift file,

extension CGRect {

    init(_ x:CGFloat, _ y:CGFloat, _ w:CGFloat, _ h:CGFloat) {

        self.init(x:x, y:y, width:w, height:h)
    }
}

Use the following code anywhere in your application for the view to set the size parameters

userView.frame =  CGRect(1, 1, 20, 45)
BHUVANESH MOHANKUMAR
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65

Here you go. this should work.

questionFrame.frame = CGRectMake(0 , 0, self.view.frame.width, self.view.frame.height * 0.7) 

answerFrame.frame =  CGRectMake(0 , self.view.frame.height * 0.7, self.view.frame.width, self.view.frame.height * 0.3)
User4
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    Just tried it on xcode 7.3. In order for this CGRectMake() to take effect, the UIView (my view is actually a subclassed from UIView) needs to have View->Mode set to "Redraw" or "Scale to Fit" and the CGRectMake() needs to be in my subclass' drawRect() method. Otherwise the size definitions in the storyboard will take effect. – rockhammer Jul 13 '16 at 14:42
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    it's `x y width height` at the same time, it's better to use `userView.frame.size.height = 10 userView.frame.size.width = 10` – user25 Feb 14 '18 at 10:19
  • CGRectMake was renamed to CGRect. The following code should work on newer Swift versions: questionFrame.frame = CGRect(x: 0 , y: 0, width: self.view.frame.width, height: self.view.frame.height * 0.7) answerFrame.frame = CGRect(x: 0 , y: 0, width: self.view.frame.height * 0.7, self.view.frame.width, height: self.view.frame.height * 0.3) – Jujuba Dec 29 '20 at 21:40
33

Swift 3 and Swift 4:

myView.frame = CGRect(x: 0, y: 0, width: 0, height: 0)
Jonas Deichelmann
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Mohammad Razipour
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20

Hi create this extends if you want. Update 2021 Swift 5

Create File Extends.Swift and add this code (add import foundation where you want change height)

extension UIView {

    var x: CGFloat {
        get {
            self.frame.origin.x
        }
        set {
            self.frame.origin.x = newValue
        }
    }

    var y: CGFloat {
        get {
            self.frame.origin.y
        }
        set {
            self.frame.origin.y = newValue
        }
    }

    var height: CGFloat {
        get {
            self.frame.size.height
        }
        set {
            self.frame.size.height = newValue
        }
    }

    var width: CGFloat {
        get {
            self.frame.size.width
        }
        set {
            self.frame.size.width = newValue
        }
    }
}

For Use (inherits Of UIView)

inheritsOfUIView.height = 100
button.height = 100
print(view.height)
YanSte
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2

For a progress bar kind of thing, in Swift 4

I follow these steps:

  1. I create a UIView outlet : @IBOutlet var progressBar: UIView!
  2. Then a property to increase its width value after a user action var progressBarWidth: Int = your value
  3. Then for the increase/decrease of the progress progressBar.frame.size.width = CGFloat(progressBarWidth)
  4. And finally in the IBACtion method I add progressBarWidth += your value for auto increase the width every time user touches a button.
1

You can do this in Interface Builder:

  1. Control-drag from a frame view (e.g. questionFrame) to main View, in the pop-up select Equal heights.

  2. Then go to size inspector of the frame, click edit Equal height to Superview constraint, set the multiplier to 0.7 and hit return.

You'll see that constraint has changed from Equal height to... to Proportional height to....

Kozmotronik
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Denys Triasunov
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1

Assigning questionFrame.frame.size.height= screenSize.height * 0.30 will not reflect anything in the view. because it is a get-only property. If you want to change the frame of questionFrame you can use the below code.

questionFrame.frame = CGRect(x: 0, y: 0, width: 0, height: screenSize.height * 0.70)
0

I know that there is already a solution to this question, but I found an alternative to this issue and maybe it could help someone.

I was having trouble with setting the frame of my sub view because certain values were referring to its position within the main view. So if you don't want to update your frame by changing the whole frame via CGRect, you can simply change a value of the frame and then update it.

// keep reference to you frames
var questionView = questionFrame.frame
var answerView = answerFrame.frame

// update the values of the copy        
questionView.size.height = CGFloat(screenSize.height * 0.70)
answerView.size.height = CGFloat(screenSize.height * 0.30)

// set the frames to the new frames
questionFrame.frame = questionView
answerFrame.frame = answerView
andy
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