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So it seems you can stream on FMOD by doing something like

system.createStream() // with parameters   string name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, ref Sound sound)

But then I see there is a music system

MusicSystem musicSystem = null;
_eventSystem.getMusicSystem(ref musicSystem);
musicSystem.loadSoundData(...)

What is the better approach and why? I am using FMOD from C#

roundcrisis
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1 Answers1

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The Music System is for creating interactive music in the FMOD Designer tool, System::createStream is for playback of a single audio file (which could be a piece of music).

It all comes down to what you need for your game.

Mathew Block
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