I'm trying to save some HBITMAPs into an array, and display them at a later time. Creating a HBITMAP from a DC works, but when I try to display a saved HBITMAP I seem to get the wrong one. This leads me to think that I haven't really understood how HTBIMAPs are stored in memory. I was assuming that the data type HBITMAP is essentially a pointer to the object in memory and that that's all I need, but maybe there is more to it?
Here's a sample code:
HBITMAP aBitMaps[NUM_BITMAPS];
int iNumBitMaps;
void SaveScreen(CDC *dc)
{
if (iNumBitMaps>0)
{
if (iNumBitMaps>=NUM_BITMAPS)
{
iNumBitMaps=NUM_BITMAPS-1;
DeleteObject(aBitMaps[iNumBitMaps]);
}
for (int i=iNumBitMaps;i>0;i--)
{
aBitMaps[i] = aBitMaps[i-1];
}
}
iNumBitMaps++;
aBitMaps[0] = CreateCompatibleBitmap(dc->m_hDC, 800, 800);
HDC hdcMem = CreateCompatibleDC(dc->m_hDC);
SelectObject(hdcMem, aBitMaps[0]);
BitBlt(hdcMem, 0, 0, 800, 800, dc->m_hDC, 0, 0, SRCCOPY);
ReleaseDC(hdcMem);
}
void RestoreScreen(CDC *dc, int i)
{
if (i>=NUM_BITMAPS) i = NUM_BITMAPS-1;
if (i<0) i = 0;
HDC hdcMem = CreateCompatibleDC(dc->m_hDC);
SelectObject(hdcMem, aBitMaps[i]);
BitBlt(dc->m_hDC, 0, 0, 800, 800, hdcMem, 0, 0, SRCCOPY);
ReleaseDC(hdcMem);
}
So, the idea is essentially to push the HBITMAP pointers to an array, and at a later time display any of the stored images by selecting it into a memory DC and then copying it to the actual DC. What's wrong with this?
I'm using VC++, Visual Studio 2010, no MFC.
EDIT:
I did some more tests. For debugging, I tried to display all stored bitmaps (shifted in position) by adding the following for
loop to SaveScreen
...
BitBlt(hdcMem, 0, 0, 800, 800, dc->m_hDC, 0, 0, SRCCOPY);
for (int j=0; j<iNumBitMaps;j++)
{
SelectObject(hdcMem, aBitMaps[j]);
BitBlt(dc->m_hDC, 20*(j+1), 100*(j+1), 800+20*(j+1), 800+100*(j+1), hdcMem, 0, 0, SRCCOPY);
}
ReleaseDC(hdcMem);
This then does display iNumBitMaps
times the image, but it's always the same image (namely the one I stored in aBitMaps[0]
). I did verify in the debugger, that aBitMaps
contains all different pointers. So, somehow I think I don't correctly load the bitmaps into the memory DC.