Geometry created from the three.js API is working fine, but an obj file exported from Blender renders faces when it should be wireframe. Is something wrong with my import or export process?
var loader = new THREE.OBJLoader( manager );
loader.load( '../3d/decoy.obj', function ( object ) {
object.traverse( function(child) {
if( child instanceof THREE.Mesh ) {
child.material = new THREE.MeshBasicMaterial( { color: 0x009900, wireframe: true } );
child.scale.set(20,20,20);
scene.add( child );
}
});
}, onProgress, onError );