I initialize my QCRenderer like this:
let glPFAttributes:[NSOpenGLPixelFormatAttribute] = [
UInt32(NSOpenGLPFABackingStore),
UInt32(0)
]
let glPixelFormat = NSOpenGLPixelFormat(attributes: glPFAttributes)
if glPixelFormat == nil {
println("Pixel Format is nil")
return
}
let openGLView = NSOpenGLView(frame: glSize, pixelFormat: glPixelFormat)
let openGLContext = NSOpenGLContext(format: glPixelFormat, shareContext: nil)
let qcRenderer = QCRenderer(openGLContext: openGLContext, pixelFormat: glPixelFormat, file: compositionPath)
Further down in the code, I call renderAtTime like this:
if !qcRenderer.renderAtTime(frameTime, arguments: nil) {
println("Rendering failed at \(frameTime)s.")
return
}
which always produces this error message:
2014-10-30 15:30:50.976 HQuartzRenderer[3996:692255] *** Message from <QCClear = 0x100530590 "Clear_1">:
OpenGL error 0x0506 (invalid framebuffer operation)
2014-10-30 15:30:50.976 HQuartzRenderer[3996:692255] *** Message from <QCClear = 0x100530590 "Clear_1">:
Execution failed at time 0.000
2014-10-30 15:30:50.976 HQuartzRenderer[3996:692255] *** Message from <QCPatch = 0x100547860 "(null)">:
Execution failed at time 0.000
Rendering failed at 0.0s.
The Quartz Composition is just a simple GLSL shader which runs just fine in Quartz Composer.
Here's a screenshot of the Quartz Composer window:
There's not much on the internet on this that I could find. I hope someone here knows something that might help.
By the way, I know that I could just initialize the QCRenderer like
let qcRenderer = QCRenderer(offScreenWithSize: size, colorSpace: CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB), composition: qcComposition)
but I want to take advantage of my GPU's multisampling capabilities to get an antialiased image. That's gotta be more performant than rendering at 4x size, then manually downsizing the image.
Edit: Changed pixel format to
let glPFAttributes:[NSOpenGLPixelFormatAttribute] = [
UInt32(NSOpenGLPFAAccelerated),
UInt32(NSOpenGLPFADoubleBuffer),
UInt32(NSOpenGLPFANoRecovery),
UInt32(NSOpenGLPFABackingStore),
UInt32(NSOpenGLPFAColorSize), UInt32(128),
UInt32(NSOpenGLPFADepthSize), UInt32(24),
UInt32(NSOpenGLPFAOpenGLProfile),
UInt32(NSOpenGLProfileVersion3_2Core),
UInt32(0)
]