Anyone know how to add subtle noise to grayscale image? I have a grayscale image that I want to add some subtle black and white noise to. Anyone know how to do this?
I'm currently using this method, but this is just generating random colors and swapping existing pixels with those colors. How can I add some subtle black and white noise to only SOME pixels on a bitmap?
public static Bitmap applyFleaEffect(Bitmap source) {
// get source image size
int width = source.getWidth();
int height = source.getHeight();
int[] pixels = new int[width * height];
// get pixel array from source
source.getPixels(pixels, 0, width, 0, 0, width, height);
// create a random object
Random random = new Random();
int index = 0;
// iteration through pixels
for(int y = 0; y < height; ++y) {
for(int x = 0; x < width; ++x) {
// get current index in 2D-matrix
index = y * width + x;
// get random color
int randColor = Color.rgb(random.nextInt(255),
random.nextInt(255), random.nextInt(255));
// OR
pixels[index] |= randColor;
} } // output bitmap Bitmap bmOut = Bitmap.createBitmap(width, height, source.getConfig()); bmOut.setPixels(pixels, 0, width, 0, 0, width, height); return bmOut; } }
UPDATE: Adding complete code to show grayscale step, and attempted noise step
//First, apply greyscale to make Image black and white
Bitmap bmpGrayscale = Bitmap.createBitmap(width, height, mBitmap.getConfig());
Canvas c = new Canvas(bmpGrayscale);
Paint paint = new Paint();
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0);
ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);
paint.setColorFilter(f);
//Apply noise after grayscale
int[] pixels = new int[width * height];
bmpGrayscale.getPixels(pixels, 0, width, 0, 0, width, height);
// a random object
Random random = new Random();
int index = 0;
// Note: Declare the c and randColor variables outside of the for loops
int co = 0;
int randColor = 0;
// iteration through pixels
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
if (random.nextInt(101) < percentNoise) {
// Skip this iteration a certain percentage of the time
continue;
}
// get current index in 2D-matrix
index = y * width + x;
co = random.nextInt(255);
randColor = Color.rgb(co, co, co);
pixels[index] |= randColor;
}
}
// output bitmap
mBitmap = Bitmap.createBitmap(width, height, bmpGrayscale.getConfig());
mBitmap.setPixels(pixels, 0, width, 0, 0, width, height);
c.drawBitmap(mBitmap, 0, 0, paint);
return bmpGrayscale;
}