In C++, I have two separate base classes, each of whose derived classes are somewhat coupled. Here's an example for the kind of thing I'd like to do:
First define a set of classes, e.g.,:
class Shape
{
public:
double area;
double diameter;
};
class Rectangle : public Shape
{
public:
double width;
double height;
};
class Circle : public Shape
{
public:
double radius;
};
The second set of classes then pertains to operations being performed on this first set of classes, something like this:
class Calculator
{
public:
static Calculator *create_calculator(shape *shape,const char *shape_type); // the factory
virtual void calculate()=0; // the actual calculation
};
class area_circles : public Calculator
{
class circles *circle;
public
area_circles(circles *circle)
{
this->circle = circle;
}
void calculate()
{
this->area = PI*pow(circle->radius,2);
}
}
class area_rectangles : public Calculator
{
class rectangles *rectangle;
public
area_rectangles(rectangles *rectangle)
{
this->rectangle = rectangle;
}
double calculate()
{
this->area = rectangle->height * rectangle->width;
}
}
Calculator *Calculator::create_calculator(shape *shape, const char *shape_type)
{
if (shape_type=="circle")
return new area_circles(shape);
if (shape_type=="rectangle")
return new area_rectangles(shape);
}
Then, the idea would be to call all this using something like:
rectangles *my_rectangle;
Calculator *area_calculator;
area_calculator = area_calculator->create_calculator(my_rectangle, "rectangle");
area_calculator->calculate();
However, this doesn't compile and I get an error (quite sensibly) pointing out how the Shape class has no member "width", and that "a value of type "shape *" cannot be assigned an entity of type "rectangles". The error's pretty clear on why this code isn't working.
Would anyone know how to get the code here to do what I'm trying to do?
From a design perspective, I recognize that part of the problem is that the derived classes end up being coupled, so maybe there is a better way to try to decouple the calculator class from the shape class. But I'd like to at least try out this approach for a while as well in my implementation, and for that I need the code to compile.