I'm using 3ds max to draw my models and attach textures to them, when I'm done I export the model to .obj
file format and then load it in libgdx new AssetManager().load("path", Model.class)
However, I think libgdx messes it up, or maybe something wrong with the export tools. I'm hoping to receive an insight on this problem.
Asked
Active
Viewed 412 times
0

Oleg Bondarenko
- 101
- 2
- 11
-
1Use fbx converter to generate g3db. They work better then .obj files – Veljko Oct 26 '14 at 20:54
-
the problem is that fbx converter gives an unexpected error – Oleg Bondarenko Oct 27 '14 at 11:59