I have a struct in my server that I would like to generate it with macro or template in C++ as it has a lot of redundant things:
struct MyBlock {
void Merge(const MyBlock& from) {
if (apple.HasData()) {
apple.Merge(from.apple);
}
if (banana.HasData()) {
banana.Merge(from.banana());
}
...
}
void Clear() {
apple.Clear();
banana.Clear();
...
}
void Update(const SimpleBlock& simple_block) {
if (simple_block.apple.Updated()) {
apple.Add(simple_block.apple);
}
if (simple_block.banana.Updated()) {
banana.Add(simple_block.banana);
}
...
}
Fruit apple;
Fruit banana;
Animal dog;
Animal cat;
...
}
struct SimpleBlock {
SimpleFruit apple;
SimpleFruit banana;
SimpleAnimal dog;
SimpleAnimal cat;
...;
}
I would like to define more variables in the two blocks like apple and dog. I would also like to define more pairs of such blocks. But it involves a lot of trivial work. So my question is how we can use macro, template or some other C++ features including C++11 to generate these blocks in compile time?
The reason why I don't use collections to store those variable is because MyBlock struct would be passed as a parameter in another template class which would dynamically allocate and release this block in run time. It is actually a thread local block that would be aggregated periodically.