I'm new to VHDL, Quartus II and ModelSim. Now I'm doing a lab where we are constructing a blinking LED. How should simulation be handled when the construction deals with relatively long time periods. The frequency of the blinking LED is 1 Hz and the clock on the dev board I'm using (Terasic DE2-115) is 50 MHz. In the code I'm counting the clock pulses and turn on the LED accordingly. However, when I want to verify my code with ModelSim, I get in to troubles dealing with times as long as seconds. So I solved it just by changing the period in the code to a couple of clock cycles to see that the waves behave as expected. For final compilation, I just change the count value that corresponds to 1 second.
But there should be a better way. I don't really want to touch the VHDL code after simulation. Should I use two rtl's, one for synthesis and one for simulation when dealing with time periods approaching 1 ms and higher?
The VHDL code
library ieee;
use ieee.std_logic_1164.all;
entity lab4 is
port( CLOCK_50 : in std_logic; -- DE2-115 internal clock
KEY : in std_logic_vector(0 downto 0); -- Push-buttons, active 0
-- KEY(0) as reset
LEDG : out std_logic_vector(7 downto 0)); -- Green LEDs
end entity lab4;
architecture lab4_rtl of lab4 is
signal RESET_N : std_logic;
begin
-- Parallel VHDL
constant CLK_FRQ : integer := 50000000;
RESET_N <= KEY(0); -- Here we connect reset to a push-button
-- synch process with asynch reset, i.e. reset as soon as reset is active
p1 : process(CLOCK_50, RESET_N)
variable counter : integer := 0;
variable led_num : integer := 0;
begin
-- reset part
if RESET_N = '0' then --KEY is active 0
counter := 0; --reset counter
LEDG(0) <= '0'; --turn OFF leds
-- synch part, updates depending on clock
elsif rising_edge(CLOCK_50) then
counter := counter + 1;
if counter < 50000000 then;
LEDG(0) <= '1';
elsif counter >= 50000000 AND counter < 100000000 then
LEDG(0) <= '0';
else
counter := 0;
end if;
end if;
end process p1;
end architecture lab4_rtl;