I have a TextWatcher that enables a button when all the EditTexts length() are != 0. I now want to add the ability to also make sure the number is positive. I tried putting a new if() inside the other if() to check if >0 but for some reason it doesn't work.
So what I need is to make sure all EditText are not empty and positive numbers have been entered then enable the number.
This is what I have,
public TextWatcher localWatcher = new TextWatcher() {
@Override
public void beforeTextChanged(CharSequence s, int start, int count,
int after) {
}
@Override
public void onTextChanged(CharSequence s, int start, int before,
int count) {
}
// When the text is edited, I want to check if all textViews are filled
@Override
public void afterTextChanged(Editable s) {
// Check if any of the TextViews are == 0, if so the button remains disabled
if (et1local.getText().toString().length() == 0
|| et2local.getText().toString().length() == 0
|| et3local.getText().toString().length() == 0
|| et4local.getText().toString().length() == 0
|| et5local.getText().toString().length() == 0
|| et6local.getText().toString().length() == 0
|| et7local.getText().toString().length() == 0
|| et8local.getText().toString().length() == 0
|| et9local.getText().toString().length() == 0) {
if(et1local){
localCalculateButton.setEnabled(false);
}
}
// When all are filled enable the button
else {
localCalculateButton.setEnabled(true);
}
}
};
This works fine but how to also check if the number is positive, any help wpuld be great thanks.