Ive been following this tutorial https://www.youtube.com/watch?v=_36Y6rDcKP0 on using Image.xcassets to display full screen images on different devices. Creating launch items is very easy as placeHolders are clearly displayed. But, my problem is when creating a new Image set as follows.
The images I have placed in each placeHolder is as follows:
- 1x bg.png (320 x 640)
- 2x bg@2x.png (640 x 960)
- Retina 4 2x bg-568h@2x.png (640 x 1136)
- 3x bg@3x.png (2208 x 1242)
My problem is when i run the IPhone 6 simulator it loads the bg@2x.png (640 x 960) image instead of the the bg-568h@2x.png (640 x 1136) image for IPhone 6? (the image is stretched). All other images sizes are correct for each device. On the video tutorial the the IPhone 6 simulator does load the bg-568h@2x.png (640 x 1136). What am I doing wrong ??