Have you seen this ?
var io = require('socket.io').listen(80);
io.set('close timeout', 60);
io.set('heartbeat timeout', 60);
Maybe something like
var app = require('express')();
var server = require('http').Server(app);
var io = require('socket.io')(server);
io.set('close timeout', 60);
server.listen(port, ip);
Edit: This is a long shot but:
var app = require('express')();
var server = require('http').Server(app);
server['close timeout'] = 60;
var io = require('socket.io')(server);
server.listen(port, ip);
Edit:
Found this on socket.io docs:
// pass a server and the `serveClient` option
var io = require('socket.io')(http, { serveClient: false });
So, what about this?
var app = require('express')();
var server = require('http').Server(app);
var io = require('socket.io')(server, { 'close timeout': 60});
server.listen(port, ip);
Yet another Edit:
In docs again:
The same options passed to socket.io are always passed to
the engine.io Server that gets created. See engine.io options as reference.
pingTimeout (Number): how many ms without a pong packet to consider the connection closed (60000)
Can you try this?
var app = require('express')();
var server = require('http').Server(app);
var io = require('socket.io')(server, { pingTimeout: 60000});
server.listen(port, ip);