I can't figure out how to handle with tile map layer and other node. I want to make another one layer(CCNode
) for such things as menu button, score, joystick that must always stay fixed(not scrolled), when the whole map is scrolled.
self.theMap=[CCTiledMap tiledMapWithFile:@"map.tmx"];
self.bgLayer=[theMap layerNamed:@"bg"];
[self addChild:theMap z:-1];
CCNode *joystickNode;
joystickNode=[CCNode node];
[bgLayer.parent addChild:joystickNode z:2];
upArrowFrame=[CCSpriteFrame frameWithImageNamed:@"uparrow.png"];
upArrow=[CCButton buttonWithTitle:@"" spriteFrame:upArrowFrame];
[upArrow setTarget:self selector:@selector(upArrowPressed)];
upArrow.position= ccp(190,190);
[joystickNode addChild:upArrow z:2];
Now upArrow
is not visible on the screen at all. If I add to self
instead of joystickNode
, it will appear.
I can't even understand, what parent should new CCNode have. Can anyone explain it to me? I also tried to add new CCNode as a child of self
and theMap
.
EDIT: Oops, it's actually moving the camera. How to implement it in this case?
-(void)setCenterOfScreen :(CGPoint) position {
CGSize screenSize=[[CCDirector sharedDirector]viewSize];
int x=MAX(position.x, screenSize.width/2);
int y=MAX(position.y, screenSize.height/2);
x= MIN(x, theMap.mapSize.width * theMap.tileSize.width - screenSize.width/2);
y= MIN(y, theMap.mapSize.height * theMap.tileSize.height - screenSize.height/2);
CGPoint goodPoint =ccp(x,y);
CGPoint centerOfScreen = ccp(screenSize.width/2, screenSize.height/2);
CGPoint difference = ccpSub(centerOfScreen, goodPoint);
self.position=difference;
}
- (void)update:(CCTime)dt{
[self setCenterOfScreen:hero.position];
}