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I'm using Unity3D with C#. Also, I'm using nGUI 2.7.0 for UI.

When I create new UI my UI Root (2D)'s scaling is like 0.005633803 on all axis. I can't change it's scaling in inspector. How do I do that?

The problem is, it's children, menu items, are scaled to even smallest value. So when I use something like PopupMenu, subitems are scaled to 1, and are not visible.

Dino Velić
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1 Answers1

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Firstly, update to the latest NGUI. 3.x.x changes quite a lot and makes it a much more powerful tool.

The scale of you UIRoot is based off of the resolution you set it too. All the children SHOULD have a scale of (1, 1, 1).

Dover8
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