I'm trying to create a window with SDL v2.0.3 using Xcode 6 with my 2012 retina display Macbook Pro like this:
gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 2880, 1800, SDL_WINDOW_SHOWN |SDL_WINDOW_ALLOW_HIGHDPI);
The window appears way bigger than the screen and the x/min/max icons are blurry. Am I doing something wrong? When I do:
int w;
int h;
SDL_GL_GetDrawableSize(gWindow, &w, &h);
I get 2880, 1880.