I try to receive six messages from UDP unicast clients. Receiver looks like:
UdpClient udpclient = new UdpClient();
IPEndPoint localEp = new IPEndPoint(IPAddress.Parse(ClientIP), ClientPort);
udpclient.Client.Bind(localEp);
udpclient.Client.ReceiveTimeout = 10000;
bool isTimeExpired = false;
while (!isTimeExpired)
{
byte[] buffer;
try
{
buffer = udpclient.Receive(ref localEp);
}
catch (SocketException)
{
isTimeExpired = true;
continue;
}
// Deserialize
// ...
}
udpclient.Close();
Program works, but sometimes I don't receive 6 messages (2 or 3). Sender application:
UdpClient client = new UdpClient();
IPEndPoint remoteep = new IPEndPoint(IPAddress.Parse(ClientIP), ClientPort);
// Serialize
// ...
stream.Position = 0;
byte[] data = new Byte[stream.Length];
stream.Read(data, 0, Convert.ToInt32(stream.Length));
client.Send(data, data.Length, remoteep);
stream.Close();
client.Close();
I run 6 instances of sender application at the same machine (and one instance of receiver). I need to receive messages from every sender (six messages total) all the time. Where is my mistake?
Thank you very much!