I have a platform (box) which is of the type b2_kinematicBody and is moving with a linearVelocity. Than I have a ball which is a b2_dynamicBody.
When the ball lands on the platform it stays on the same position and doesn't move along with the platform.
Check this small video I made which shows the problem ----->>> https://vimeo.com/109238152
Already increased friction on both objects but no result. I can currently think of only one solution which is to make a joint between these two overytime they have contact. Is this the right solution?
Thx in advance Kris
PS: tested with latest version of box2d in c++