I have several object rotating by itself in FixedUpdate()
.
Now I need to track rotation of one object, lets call it objX
. Rotation goes only from 0 to 360 when I retrieve it. Is it possible to get rotation after 360 degrees?
For example when I use something like
float x = objX.transform.rotation.z;
variable x should be 560 degrees.
Is something like that possible?