Having an issue with farseer physics im pretty sure the issue is just with this line of code because of the y value. So when i try to move my character when falling he moves left and right normally but his fall slows.
body.LinearVelocity = new Vector2(1,0)
Is there a way to only change the x value of this? Or is there a way to prevent sliding and set a cap on the speed of applyforce() or applylinearimpulse()?