I'm trying to use Box2D in my project, everything was working fine until I dragged across some older obj-c files, and then compiled and that the weird error appeared
cassert not found
Obviously I googled this error and found a few resources
Mostly saying rename your files to .mm, but I don't want to use C++, I want to use my obj-c classes, and just access a C++ class to setup the box2d stuff, so what's the solution in that situation? or am I going to be forced to code the whole game in C++?