My previous answer was unfortunately useless due to QTreeWidget(I am using QTreeWidget to simplyfy) sliders cannot be set by user.
Your goal could be achieved by using extra QScrollBar.
MainWidget.h
class MainWidget : public QWidget
{
Q_OBJECT
public:
MainWidget(QWidget *parent = 0);
private:
QTreeWidget* Tree;
QScrollBar* Bar;
private slots:
void tree(QTreeWidgetItem*);
void slider();
};
MainWidget.cpp
MainWidget::MainWidget(QWidget *parent): QWidget(parent) {
Tree = new QTreeWidget();
Tree->header()->hide();
connect(Tree,SIGNAL(itemExpanded(QTreeWidgetItem*)),this,SLOT(tree(QTreeWidgetItem*)));
Bar = new QScrollBar(Qt::Vertical);
Bar->setRange(0,100000);
connect(Bar,SIGNAL(sliderReleased()),this,SLOT(slider()));
for(uint i=0;i<10;i++) {
QTreeWidgetItem* Item=new QTreeWidgetItem(QStringList()<<QString::number(i)); //Add 10 topLevelItems
Tree->addTopLevelItem(Item);
for(uint j=0;j<30;j++) {
Item->addChild(new QTreeWidgetItem(QStringList()<<QString::number(j))); //Add first 30 items
}
}
QHBoxLayout* Lay = new QHBoxLayout();
Lay->addWidget(Tree);
Lay->addWidget(Bar);
setLayout(Lay);
}
void MainWidget::tree(QTreeWidgetItem* I) { //SLOT Only one item expanded
Tree->blockSignals(true); //Block SIGNAL(itemExpanded())
Tree->collapseAll();
Tree->expandItem(I);
Tree->blockSignals(false);//Allow SIGNAL(itemExpanded())
}
void MainWidget::slider() { //SLOT manage tree
for (int i=0;i<Tree->topLevelItemCount();i++) {
if (Tree->topLevelItem(i)->isExpanded()) {
for(uint j=Tree->topLevelItem(i)->childCount(); j>0;j--) { //Clear children
delete Tree->topLevelItem(i)->child(j-1);
}
uint Value = Bar->value();
for(uint j=0; j<30; j++) {
Tree->topLevelItem(i)->addChild(new QTreeWidgetItem(QStringList()<<QString::number(Value+j))); //Add 30 new children
}
break;
}
}
}
This way you have one slider to scroll the QTreeWidget and the second one to change content of expanded topLevelItem.