I'm trying to make a simple web online game using physijs and node.js
I found a related source from here (https://github.com/jjoe64/nodejs-physijs)
and below is the basic server-side code that I want to use.
'use strict';
var THREE = require('./libs/three.js');
var Ammo = require('./libs/ammo.js');
var Physijs = require('./libs/physi.js')(THREE, Ammo);
/////////////////
// game
var initScene, render, renderer, scene, camera, box_falling;
initScene = function() {
scene = new Physijs.Scene;
// Box
box_falling = new Physijs.BoxMesh(
new THREE.CubeGeometry( 5, 5, 5 ),
new THREE.MeshBasicMaterial({ color: 0x888888 })
);
scene.add( box_falling );
// Box
var box = new Physijs.BoxMesh(
new THREE.CubeGeometry( 5, 5, 5 ),
new THREE.MeshBasicMaterial({ color: 0x880088 }),
0
);
box.position.y = -20;
scene.add( box );
setTimeout( render, 200 );
};
render = function() {
scene.simulate(); // run physics
setTimeout( render, 200 );
};
//////////////////
// web socket
var io = require('socket.io').listen(8088);
(function() {
io.sockets.on('connection', function (socket) {
console.log('client conneted');
});
// start physijs scene
initScene();
})();
the problem is, I am so beginner of node.js and socket.io, so I do not know how to import the scene from this server-side code to the client's viewport. is there any client-side sample code of this? or how can I emit the scene information from server to client using sockets? how can I display them?