I’m having an issue to which I haven’t been able to find a solution just by searching here or on Google.
I’m building a project which is shared by multiple developers. For some reason I’m the only one with this issue. I checked out the code several times and even re-installed Xcode.
So what happens is that when I build the project the build process hangs forever. A process called “Interface Builder Cocoa Touch Tool” runs and starts accumulating RAM until it reached the Mac’s limit (which is 16 GB). At this point, as soon as I see that I kill the process and the build fails.
On the Console App I see this:
2014-10-02 4:45:16.013 PM Interface Builder Cocoa Touch Tool[875]: BUG in libdispatch client: kevent[EVFILT_VNODE] add: "Bad file descriptor" - 0x9
2014-10-02 4:45:17.956 PM Interface Builder Cocoa Touch Tool[875]: assertion failed: 13F34: libxpc.dylib + 29453 [75E30F22-514B-3A20-B82C-EDA43AF5C35C]: 0x8d
On Xcode I see the build getting stuck on “Compiling 1 of 1 story board files”, or “Compiling 1 of 1 asset catalogs”.
Even if I stop the build, the “Interface Builder Cocoa Touch Tool” process will continue running and accumulating RAM.
I do see two warnings related to the story board:
Base.lproj/MainStoryboard.storyboard Frame for "Scroll View" will be different at run time.
Base.lproj/MainStoryboard.storyboard: warning: Unsupported Configuration: Prototype table cells must have reuse identifiers
And I see two warnings for the assets:
../Images-2.xcassets: A 57x57 app icon is required for iPhone apps targeting releases of iOS prior to 7.0
../Images-2.xcassets: A 57x57@2x app icon is required for iPhone apps targeting releases of iOS prior to 7.0
But I don’t think these are the cause.
Here are Xcode’s and the Mac’s information:
2.5 Ghz, Core i7 with 16 GB of Ram. Os X 10.9.5. Xcode 6.0.1.
Any help is more than welcomed.
Thanks.