What is the best approach to iterate all SKSpriteNodes in a Scene using Swift?
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possible duplicate of [How to enumerate ALL nodes in a Sprite Kit scene?](http://stackoverflow.com/questions/25749576/how-to-enumerate-all-nodes-in-a-sprite-kit-scene) – Mike S Sep 30 '14 at 03:53
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If your sprites have their name properties set, you can use enumeration closure:
self.enumerateChildNodesWithName(spriteName) {
node, stop in
// Do something with node.
}

klaevv
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I figured it out. Sample Swift code below.
self.enumerateChildNodesWithName("SomeSprite*", usingBlock: {
(node: SKNode!, stop: UnsafeMutablePointer <ObjCBool>) -> Void in
// do something with node or stop
let action = SKAction.rotateByAngle(CGFloat(M_PI), duration:0.8)
node.runAction(SKAction.repeatActionForever(action))
}
})

Øyvind Vik
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