I've designed a curved path like the below figure.
The cube move along the path from the left side to the right side of scene by this line of code:
iTween.MoveTo(gameObject,iTween.Hash("oncomplete","destroying","orienttopath", true, "path",path,"time",1.6,"easetype",iTween.EaseType.linear,"movetopath",false));
the EaseType parameter is was selected linear and I expect to path the path with a constant velocity, however the speed is reduced when the cube is in the curved path (left side before the midpoint) and then in a straight path it accelerates and catches it up.
I would like to know how can I define a constant speed for entire path.
Thanks