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I have been playing around with ray-casting and decided to use 3D arrays to make levels, However TCC spits out this:

M_MAIN.C:19: error: index too large

Is there a limit to how large an array can be? Code:

#define MAP_01_WIDTH 8
#define MAP_01_HEIGHT 8
#define MAP_01_DEPTH 8
#define MAP_01_PLAYER_START_X 2
#define MAP_01_PLAYER_START_Y 2
#define MAP_01_PLAYER_START_Z 2

char MAP_01[MAP_01_WIDTH][MAP_01_DEPTH][MAP_01_HEIGHT] =
{
    { {1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1} },
    { {1, 0, 0, 0, 0, 0, 0, 1}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {1, 0, 0, 0, 0, 0, 0, 1} },
    { {1, 0, 0, 0, 0, 0, 0, 1}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {1, 0, 0, 0, 0, 0, 0, 1} },
    { {1, 0, 0, 0, 0, 0, 0, 1}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {1, 0, 0, 0, 0, 0, 0, 1} },
    { {1, 0, 0, 0, 0, 0, 0, 1}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {1, 0, 0, 0, 0, 0, 0, 1} },
    { {1, 0, 0, 0, 0, 0, 0, 1}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {1, 0, 0, 0, 0, 0, 0, 1} },
    { {1, 0, 0, 0, 0, 0, 0, 1}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {2, 0, 3, 0, 0, 4, 0, 2}, {1, 0, 0, 0, 0, 0, 0, 1} },
    { {1, 0, 0, 0, 0, 0, 0, 1}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {2, 0, 0, 0, 0, 0, 0, 2}, {1, 0, 0, 0, 0, 0, 0, 1} },
    { {1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1} }
};
Gip-Gip
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    Looks like you have 9 rows of data but have declared only eight, hence the compiler complaint – doynax Sep 27 '14 at 15:33

1 Answers1

2

You define the array with size 8x8x8 but initializing it with 9x8x8 elements. Fix the size with:

#define MAP_01_WIDTH 9

Or better yet, let the compiler calculate that:

char MAP_01[][MAP_01_DEPTH][MAP_01_HEIGHT] = {...};
P.P
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