I am trying to pan and seek forwards and backwards in my AVPlayer. It is kind of working but the basic math of determining where the pan is translated to the length of the asset is wrong. Can any one offer assistance?
- (void) handlePanGesture:(UIPanGestureRecognizer*)pan{
CGPoint translate = [pan translationInView:self.view];
CGFloat xCoord = translate.x;
double diff = (xCoord);
//NSLog(@"%F",diff);
CMTime duration = self.avPlayer.currentItem.asset.duration;
float seconds = CMTimeGetSeconds(duration);
NSLog(@"duration: %.2f", seconds);
CGFloat gh = 0;
if (diff>=0) {
//If the difference is positive
NSLog(@"%f",diff);
gh = diff;
} else {
//If the difference is negative
NSLog(@"%f",diff*-1);
gh = diff*-1;
}
float minValue = 0;
float maxValue = 1024;
float value = gh;
double time = seconds * (value - minValue) / (maxValue - minValue);
[_avPlayer seekToTime:CMTimeMakeWithSeconds(time, 10) toleranceBefore:kCMTimeZero toleranceAfter:kCMTimeZero];
//[_avPlayer seekToTime:CMTimeMakeWithSeconds(seconds*(Float64)diff , 1024) toleranceBefore:kCMTimeZero toleranceAfter:kCMTimeZero];
}