I'm making a simple text-based battle between the player and a dragon. I use Menu
s to have the player select from a set of options. The Menu
then obviously goes to the Lbl
assigned to the selected option. Within the while loop for the game I can end the Lbl
s by using the End
command to go back to the start of the loop, but when the player chooses the difficulty, there is no loop. How do I prevent all the subsequent Lbls from being executed in this code:
:Menu("DIFFICULTY?", "EASY", 00, "MEDIUM", 01, "HARD", 02)
:Lbl 00
:75->D
://some end statement
:Lbl 01
:150->D
://some end statement
:Lbl 02
:300->D
://some end statement
Because currently, all Labels are executed resulting in the dragon having 300 health no matter the option chosen. (I don't want a work around with scalars or some other trick, I want to know how I can emulate what I described in a general situation so I can use the technique in future programs).