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I've been looking around the Unity SDK apprequest tutorial and I've been wondering whether it is possible to accept app requests by code.

Say for example that i wanted to accept apprequests by code in the application itself, so people won't have to go to the facebook page to accept requests. A part of my solution is:

1. To read the current requests given to the user & process the given data

2. Delete the current request and reward the sender if the request was accepted.

I know how to make some API calls and most of my current project uses a lot of them, but how would an API call look, if i wanted to an Apprequest?

I imagined something like:

Dictionary<string, string> query = new Dictionary<string, string>();

query.Add("DELETE", "AppRequestIDHere");

FB.API(query, HTTPMethod.DELETE, someCallback) 

Another problem i have is that i want to be able to check if the request sender's request was accepted by the receiver. Is there a graph available for that or an API call i can do in the situation?

Thanks in advance for any answers or suggestions, i would really appreciate any feedback and i apologize for the lack of code on my part.

I am fairly new in using the Graph API and i hardly know any HTTP.

Umbra Fidelis
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