The textfield is used to show the player name and added to the player sprite. When the player moves, the name textfield looks blurry and the font is the default font.
I tried drawing the textfield to bitmapdata, but it looks same.
are there any ways to optimize this?
EDIT
I found the problem. When the player moves, the map moves to keep the player in the center position of the map. Sometimes the map doesn't move with the same offset x and offset y to the player, so player looks like blurry.
But when the player moves on the edge of the map, it looks blurry, and I haven't found an solution to this.