I am having problems with network traffic in Unity. A mojority of the traffic can be made to go between clients ( that are near each other in the game and hence need extra detail) in an effort to decrease server load. However the problem is that Unitys inbuilt networking routes everything through the server anyway.
I have just integrated the Lidgren DLL and am hopeful that this network library has a solution? Can i send traffic directly between clients and some to the server? (without it routing through the Server in the background anyway)
Thanks