I have a threejs scene, with my camera like this:
var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT , NEAR = 0.1, FAR = 8000;
camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR);
and i create the material like this:
var floorTexture = new THREE.ImageUtils.loadTexture( 'Images/floor62.jpg' );
floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping;
floorTexture.repeat.set( 3, 105 );
var floorMaterial = new THREE.MeshBasicMaterial( { map: floorTexture, side: THREE.DoubleSide } );
var floorGeometry = new THREE.PlaneGeometry(250, 10500 );
and then I create the road you see in the pic. it goes far in z-axis and it is made of rectangles dressed with good-quality textures.
The problem is it blurs very close to the camera (as you can see in the pic). This is not normal and it gives a taste of cheap unreal graphics in the scene.
How can I fix this?
thanks in advance!