I have question about protobuf-net in Unity3d. Is it possible to serialize unity3d types: GameObject. Example, I have in class property with type GameObject, this class serializedd/deserialized?
using ProtoBuf;
using UnityEngine;
...
[ProtoContract]
public class Example
{
[ProtoMember(1)]
public int Count {get;set;}
[ProtoMember(2)]
public string Name {get;set;}
[ProtoMember(3)]
public GameObject MyGameObject {get;set;} // ???
}
Sorry, my english..