Since I've installed the Xcode 6.0.1 I'm having my OpenGL ES 1 layer displayed incorrectly on any simulated device (as well as on real hardware: iPhone 4S with iOS 8) – wrong size and position of the layer.
Changing the glViewport
parameters doesn't make any difference. I can actually comment it out and it'll look the same.
PARTIAL SOLUTION:
I've checked and then unchecked the "Use Auto Layout" box so that Xcode updated my window to newer version requirements. Now everything looks okay on iPhone 4S, but still the size of the window on other devices is messed.
Anyone got their OpenGL ES 1 code updated to new devices?