I have a view with a tap gesture recognizer. A subview of this view is an instance of my custom class, which inherits from UIControl. I am having an issue where the UIControl subclass will sometimes allow touch events to pass through to the parent view when it shouldn't.
Within the UIControl subclass, I have overridden these functions (code is in Swift)
override func beginTrackingWithTouch(touch: UITouch, withEvent event: UIEvent) -> Bool
{
return true
}
override func continueTrackingWithTouch(touch: UITouch, withEvent event: UIEvent) -> Bool
{
// The code here moves this UIControl so its center is at the touchpoint
return true
}
override func endTrackingWithTouch(touch: UITouch,withEvent event: UIEvent)
{
// Something important happens here!
}
This system works just fine if the user touches down within the UIControl, drags the control around in both X and Y directions, and then lifts off the screen. In this case, all three of these functions are called, and the "something important" happens.
However, if the user touches down with the UIControl, drags the control around only in the X direction, and then lifts off the screen, we have a problem. The first two functions are called, but when the touchpoint lifts off the screen, the tap gesture recognizer is called, and endTrackingWithTouch is not called.
How do I make sure that endTrackingWithTouch is always called?