When I run my game made with unity with the xCode at the beginning it looks ok (main menu + intro). But when I load the first level the memory usage grows until 300MB (just 40MB when I load it on the Unity editor). Using Instruments, in the Allocations Summary, I can see that CFString is absorbing all my memory. The responsible library is one called Foundation. I'm not able to understand what it means. So, I am really far from a solution. Help, please. What can I do?
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How do you know that you have a memory leak, and not just huge memory requirements? – gnasher729 Sep 15 '14 at 17:44
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What I know is that is not a problem of textures and that I don't use complex data structures. How do I know? well, I don't know it at all. But any help will be ok. – Javier Sep 15 '14 at 17:48
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Try turning things off in your game until you find where the problem is. – Imapler Sep 17 '14 at 13:02