I have a point following the path of a circle, and at a determined time, I want that point to "break" off and travel along the tangent line. How do I find this? I've been told that the derivative is
x = -sin(time)
and
y = -sin(time)
(not sure if I understand the "time" part of what I was told), but I don't see how that is enough to get my point to travel along this line. Any tips? Here is what I have currently.
/*
Rotor draws circle for random period of time, then moves
in a straight direction for a random period of time, beginning a
new circle
*/
Rotor r;
float timer = 0;
boolean freeze = false;
void setup() {
size(1000, 600);
smooth();
noFill();
frameRate(60);
background(255);
timeLimit();
r = new Rotor(100, 100, random(40, 100));
}
void draw() {
timer = timer + frameRate/1000;
if(timer > timeLimit()) {
timer = 0;
timeLimit();
if(freeze == true) {
freeze = false;
} else {
freeze = true;
}
}
if(!freeze) {
r.drawRotor();
} else {
r.holdSteady();
}
}
float timeLimit() {
float timeLimit = random(100);
return timeLimit;
}
Rotor Class:
class Rotor {
color c;
int thickness;
float xPoint;
float yPoint;
float nXPoint;
float nYPoint;
float radius;
float angle = 0;
float centerX;
float centerY;
float pointSpeed = frameRate/100;
Rotor(float cX, float cY, float rad) {
c = color(0);
thickness = 1;
stroke(c);
strokeWeight(thickness);
centerX = cX;
centerY = cY;
radius = rad;
}
void drawRotor() {
angle = angle + pointSpeed;
xPoint = centerX + cos(angle) * radius;
yPoint = centerY + sin(angle) * radius;
ellipse(xPoint, yPoint, thickness, thickness);
strokeWeight(2);
ellipse(centerX, centerY, 5, 5);
}
void holdSteady() {
xPoint = -sin(angle);//need tangent of circle
yPoint = -cos(angle);
ellipse(xPoint, yPoint, 4, 4);
//then set new center x and y
}
void drawNewRotor(float cX, float cy, float rad) {
}
}