I'm testing the particle system creating blue fire using "SpriteKit Particle File". The problem is that when running in the emulator the fire is displayed worse. Here you have the images.
Fire in particle editor:
Fire in emulator:
This is the code I used to load the particle file
NSString *firePath =
[[NSBundle mainBundle] pathForResource:@"fire" ofType:@"sks"];
SKEmitterNode *fire =
[NSKeyedUnarchiver unarchiveObjectWithFile:firePath];
fire.position = CGPointMake(240, 110);
[self addChild:fire];
Why is this happening and someone knows how can I resolve it? Thanks!