I´m developing a game using sprite kit and I´m struggling with SKEmitterNode. I have created a texture for the particles with the shape of a water drop. I want to emit particles surrounding the emitter node and with the thinner part of the drops pointing to the emitter.
I know I can change the rotation of the particles emitted by
particleRotation
But that set the same rotation for all the particles. I need a different rotation depending if they are above the emitter, on the left, on the right...
In the following image you can see what I have right now, all the drops pointing to the same direction.
Thanks a lot.