I was searching for am algorithm to generate a HoneyComb of hexagons like this one using axial coordinates :
But I only managed to find generators in Cube coordinates.
I made this question only to share my solution .
I was searching for am algorithm to generate a HoneyComb of hexagons like this one using axial coordinates :
But I only managed to find generators in Cube coordinates.
I made this question only to share my solution .
This generates all r*(r-1)*3+1
tiles of a hexagonal spiraling pattern .
A drawback of the method is that it assumes you are placing the shape at (0,0) .
public void makeHoneyComb(int radius){
makeCell(ta, 0, 0);
for (int r = 0; r > -radius; r--)
for (int q = -r - 1; q > -radius - r; q--)
makeCell( q, r);
for (int r = 1; r < radius; r++)
for (int q = 0; q > -radius; q--)
makeCell( q, r);
for (int q = 1; q < radius; q++)
for (int r = -q; r < radius - q; r++)
makeCell( q, r);
}
This is based on the fact that a shape like that cam be split in 3 similar Rectagles and the center piece .
I wanted something similar in JavaScript so I modified the code here and now here is the JS version:
function makeHoneyComb(rings) {
var cells = [];
cells.push({
c: 0,
r: 0,
});
for (r = 0; r > -rings; r--) {
for (c = -r - 1; c > -rings - r; c--) {
cells.push({ c: c, r: r });
}
}
for (r = 1; r < rings; r++) {
for (c = 0; c > -rings; c--) {
cells.push({ c: c, r: r });
}
}
for (c = 1; c < rings; c++) {
for (r = -c; r < rings - c; r++) {
cells.push({ c: c, r: r });
}
}
return cells;
}
var honeyCombArray = makeHoneyComb(3);