Is it possible to use an external C# library in a unity project to be compiled for iOS and Android?
In my case I need to use the encog library in my game, will I encounter issues from the translation for native iOS/Android code?
Is it possible to use an external C# library in a unity project to be compiled for iOS and Android?
In my case I need to use the encog library in my game, will I encounter issues from the translation for native iOS/Android code?
Basically, the problem is that unity uses a version of .Net that is older than what Encog supports. More info on this question: