i am currently trying to figure out a way to write a file (an allegro configuration file to be exact) to a mounted zip-file using physfs and allegro 5.
reading the config file works fine, but when it comes to writing the changed config, nothing happens (e.g. the file is not re-written and thus remains in it's old state).
also, when not using physfs, everything works perfectly.
here's the code i use:
Game::Game(int height, int width, int newDifficulty)
{
PHYSFS_init(NULL);
if (!PHYSFS_addToSearchPath("Data.zip", 1)) {
// error handling
}
al_set_physfs_file_interface();
cfg = al_load_config_file("cfg.cfg");
if (cfg != NULL) // file exists, read from it
{
const char *score = al_get_config_value(cfg, "", "highScore");
highScore = atoi(score); // copy value
}
else // file does not exist, create it and init highScore to 0
{
cfg = al_create_config();
al_set_config_value(cfg, "", "highScore", "0");
highScore = 0;
al_save_config_file("cfg.cfg", cfg);
}
...
}
and in another function:
void Game::resetGame()
{
// high score
if (player->getScore() > highScore)
{
highScore = player->getScore();
// convert new highScore to char* that can be saved
stringstream strs;
strs << highScore;
string temp_str = strs.str();
char const* pchar = temp_str.c_str();
if (cfg != NULL) // file exists, read from it
{
al_set_config_value(cfg, "", "highScore", pchar);
al_save_config_file("cfg.cfg", cfg);
}
}
...
}
since the code works without physfs, i guess i handle the config file itself correctly. any help would be highly appreciated!
cheers, hannes